![]() ![]() This is ideal because I can train my Juniors into doctors in the research lab, and leave a seperate staff room. ![]() There should be one individual plot of land devoted entirely to operating theatre, and one devoted entirely to research. Problem is, the loading time it takes to move to the typewriter is a little much. It is nearly always the best idea to send them away. There are some patients who stand outside the GPs office with the decision making. this causes patients to take a random route and takes more time, and also loses you money. When building two rooms, and having an "island" in the centre, it causes and equal distance to the rooms on the other side. he will be able to train a consultant out of a junior doctor within around 2-5 months I think. Place a tiny training room, with three bookcases and a skeleton, and leave a consultant in charge. I can train extra consultants in a production line style with the correct facility. Always build corridors 3 squares wide, to stop bottlenecking. So if I can get an excess of consultants, it might cost more, but could cure more heads per month, and ultimately make more money and needing less time. A consultant can diagnose a patient much faster in a GP office, and also makes more progress when diagnosing from a core diag facility, these being the scanner, x-ray, general diagnosis and the psychiatric unit. By this I mean the Ultrascan, Blood machine and one other I can't remember are not needed. ![]() Consultants also make diagnosis machines useless. I never knew that till today, and I've been playing it for 5 years. I can set the queue length to a maximum and then allow the rest of the patients to queue at the next office. Sometimes one GPs office will become massively crowded and queues too long. I need to fulfil all the conditions for queuing. I do believe the level ends at either the end of March, end of June, end of September or end of December, provided your win conditions are fulfilled - number of cures, number of patients treated to, reputation etc. Well, I was able to clear the tenth level legit back in the day, when I used to whore this game like a beast as a kid. Well, I can't think of anything else, except maybe, if people cannot do the run, but still are great at the game, please contribute ideas, tips, or help (or links to previous) until there is enough information to let someone have a damned good crack at it anyway. I'm thinking that it would be multi-segment for whomever does it, because it just wouldn't be enjoyable being prolonged as a single segment.Īlso, just to make it finally clear, although I own a couple of dozen games, I hardly play games at all, and have actually finished maybe 3 or 4 games in my life, so I just don't have the skillset there either. This is why I would quite like to see someone very skilled playing AoE (prob 2), because although I love the game so much, I am crap at it, and would love to see someone play it well, although it would be far too long to do here.I think. The reason I started this topic is that I would LOVE to see someone just have a Zen-like understanding of this game, to know what to do and when. For example, I have never been able to play Sims without killing them one way or another (not played any sims2 yet though), and yet I still enjoy it. I enjoy this game on a purely enjoyment level, and have never gained the pleasure from doing everything "perfectly". it will be absolutely fascinating if anyone can beat this under 2 hours.Īnd this is the reason why I will not be doing it. Otherwise i would really try to make this one. the problem is, that my micromanagement absolutely sucks. ![]()
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