![]() ![]() Bots will continue to be detected and result in bans.Unrealistic puzzle performance scores attained by bot usage will no longer shift the scoring thresholds to excessively high values.Achieving standing levels such as Ultimate should no longer feel like an impossible goal for legitimate players.Providing Expert labor should be a more attainable goal for reasonably skilled puzzlers.These are some of the desired outcomes we would like to see from these changes: This will mean that if your puzzle performance score is sufficiently high, you will be guaranteed to achieve certain ratings or standings, regardless of how other players have recently been scoring at the puzzle. With this in mind, the goal of this update is to implement some fixed puzzle scoring thresholds for puzzle standings and duty reports. This is not ideal for the long-term health of Puzzle Pirates, in terms of continuing to welcome new greenies to the oceans. This is partly by design, but over time these scoring thresholds have become quite exaggerated, to the point where newer players trying to improve their standings or duty reports can become quite discouraged that their attempts at eventually excelling at certain puzzles feels hopeless. Over time, as players have become increasingly skilled at different puzzles, these scoring mechanisms have shifted a lot, so that performance that might have one time qualified as "Incredible" will now only be rated as "Good", or less. The way that puzzle performance and puzzle standings are determined has always been relative to the performance of other players on the ocean. January – February – March – April – May – June – July – August – September – October – November – December ![]() Most releases are given a code name and a summary announcement from one of the Ringers.įollowing is a list of release notes for each release since the game's launch. Major releases have historically come about once a month, but have been gradually increasing. Fixed an issue with Blacksmiths sometimes not having options after continuing a run.Puzzle Pirates is under constant development. Flailswinger and Giant Tortoise have had their items reordered so that their buffs are no longer irrelevant. ![]() Curse Mastery will interact correctly with Dreadshield. Blightbolts, Darkbolts, Shockstrikes, and Stormskin all reroll Next lightning when triggered. ![]() Healing through vampirism always heal for a minimum of 1. Each random event should no longer trigger multiple times during the same run. Items with over 8 charges show charge circles properly. Monsters with revive retain Counterattack during Retaliatory Monsters. Attack Booster should now interact correctly with reusable items. Weightless and non-weightless items can be more easily swapped. Challenge names will no longer be hidden. Added a new world 1 monster: The Dealer. Kraken redesigned to potentially heal less and poison more. Lots of balance tweaks, bug fixes, and UI fixes NEW HEROES: The Priest, Alchemist, and Locksmith! It's been a fun journey so far and I hope we can continue it! Thank you to all of you that have played the game over the last few years and provided feedback to help improve the game. Today is the day! After four years of development, Poker Quest: Swords and Spades is leaving early access! With over 20 characters, 1500+ possible items, as well as daily runs, custom runs, mod support, and all the other bits of polish we've done, we think it's finally time and we hope you do too. ![]()
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